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Skull gun deus ex
Skull gun deus ex




skull gun deus ex

Here is an example of another thing I don't understand. I use Radox combined shower gel and shampoo because it's half the memory cost for the same quality (~ 3) too!

skull gun deus ex

Half memory cost with no possible PPLL overflow"

skull gun deus ex

Similar performance than PPLL with depth pre-pass Use atomics to compute closest depth 0 and 1 Optimizes the PPLL implementation if the depth pre-pass cost benefits the other passes.Īllows smaller K(overdraw) for the same quality (~ 3) Here is an example of a thing I didn't understand: I do know that even Jensen's beard is made of individual simulated hairs, though. There's a bunch of interesting things Eidos Montreal are doing in order to make that processor efficient, but I didn't understand them. It's impressive of course that TressFX works by simulating hair as actual individual strands, with independent weight and physics movement that allows it to tangle, curl, move in the wind and so on. Translucency is important because it dictates the quality of the lighting and the perceived thickness of each hair strands. (Yes, this means that Adam Jensen has better hair than Lara Croft). Eidos Montreal are working with the graphics card manufacturer on advancing TressFX, tech first built by AMD and Crystal Dynamics for use in the rebooted Tomb Raider. *The hair tech is going to be in future Deus Ex games and Adam Jensen was one of three models used to model the technology, but that doesn't necessarily mean Jensen will appear in the game itself.ĭid you know that the most important part of making convincing hair is translucency? This is what AMD's research says. Instead I left the talk with a question: does anyone really care this much about hair? This year I picked Augmented Hair In Deus Ex Universe Projects, because not only does it fit this mission, but I thought I might get lucky and hear a few hints about Deus Ex 4. I like to make the time at every GDC to attend one talk I almost certainly won't understand, because it's useful to remind ourselves every now and then of the absurd technology that underpins the games we play. I've seen Adam Jensen from Deus Ex 4* and his hair is lustrous.






Skull gun deus ex